• Home
  • Tutorial
  • Recipes
  • Items
  • Blocks
  • Tile Entites
  • GUIs
  • World Generators
  • Scripting
  • Examples

Items

Tutorials

  • Creating a basic item

Item Types

  • armor
  • bucket
  • food
  • normal

Attribute Reference

All items

  • addToCreative
  • containerItem
  • creativeTab
  • damage
  • displayName
  • effectiveBlocks
  • efficiency
  • enchantability
  • full3d
  • harvestBlocks
  • harvestLevel
  • hasEffect
  • id
  • information
  • leaveContainerItem
  • maxDamage
  • maxStack
  • maxUsingDuration
  • name
  • onBlockDestroyed
  • onBlockStartBreak
  • onCreated
  • onDroppedByPlayer
  • onEaten
  • onHitEntity
  • onLeftClickLiving
  • onLeftClickPlayer
  • onRightClick
  • onStoppedUsing
  • onUpdate
  • onUse
  • onUseFirst
  • onUseOnEntity
  • onUseOnPlayer
  • onUsing
  • repairable
  • textureFile
  • toolClass
  • usingAction

Armor

  • armorTexture
  • armorType
  • damageReduction
  • fallProof
  • fireProof
  • waterProof

Bucket

  • fluidId
  • fluidId2

Food

  • alwaysEdible
  • hunger
  • potion
  • potionAmplifier
  • potionDuration
  • potionProbability
  • saturation