- ScriptableConfig - Class in cubex2.cs2core.scripting
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- ScriptableConfig(Mod) - Constructor for class cubex2.cs2core.scripting.ScriptableConfig
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- ScriptableEntity - Class in cubex2.cs2core.scripting
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- ScriptableEntity(Entity) - Constructor for class cubex2.cs2core.scripting.ScriptableEntity
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- ScriptableEntityItem - Class in cubex2.cs2core.scripting
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- ScriptableEntityItem(EntityItem) - Constructor for class cubex2.cs2core.scripting.ScriptableEntityItem
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- ScriptableEntityLiving - Class in cubex2.cs2core.scripting
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- ScriptableEntityLiving(EntityLiving) - Constructor for class cubex2.cs2core.scripting.ScriptableEntityLiving
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- ScriptableEntityPlayer - Class in cubex2.cs2core.scripting
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- ScriptableEntityPlayer(EntityPlayer) - Constructor for class cubex2.cs2core.scripting.ScriptableEntityPlayer
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- ScriptableItemStack - Class in cubex2.cs2core.scripting
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- ScriptableItemStack(ItemStack) - Constructor for class cubex2.cs2core.scripting.ScriptableItemStack
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- ScriptableMod - Class in cubex2.cs2core.scripting
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- ScriptableMod(Mod, Context, Scriptable) - Constructor for class cubex2.cs2core.scripting.ScriptableMod
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- ScriptablePosition - Class in cubex2.cs2core.scripting
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- ScriptablePosition(double, double, double) - Constructor for class cubex2.cs2core.scripting.ScriptablePosition
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- ScriptablePosition() - Constructor for class cubex2.cs2core.scripting.ScriptablePosition
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- ScriptableRenderer - Class in cubex2.cs2core.scripting
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- ScriptableRenderer(Mod) - Constructor for class cubex2.cs2core.scripting.ScriptableRenderer
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- ScriptableWorld - Class in cubex2.cs2core.scripting
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- ScriptableWorld(World) - Constructor for class cubex2.cs2core.scripting.ScriptableWorld
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- sendChat(String) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Makes the player send a chat message as if the message was sent with the chat console.
- sendMessage(String) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Displays a message for the player.
- sendMessageToAllPlayers(String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sends a chat message to all players in the world.
- sendMessageToPlayer(String, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sends a chat message to the given player.
- setAir(int) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the air of the entity
- setBlockId(ScriptablePosition, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the id of the block at the given position
- setBlockId(int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the id of the block at the given coordinates
- setBlockIdAndMetadata(ScriptablePosition, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the id and damage value of a block
- setBlockIdAndMetadata(int, int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the id and damage value of a block
- setBlockMetadata(ScriptablePosition, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the damage value of a block
- setBlockMetadata(int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the damage value of a block
- setContainerSlot(ScriptablePosition, int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets a container slot
- setContainerSlot(int, int, int, int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets a container slot
- setDamage(int) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's damage value
- setExperience(int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the player's experience
- setExperienceLevel(int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the player's level
- setFallDistance(float) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the entity's fall distance which is the amount of blocks that the player has already been fallen.
- setFire(int) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the entity on fire
- setFloatData(String, float) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's float data
- setHealth(int) - Method in class cubex2.cs2core.scripting.ScriptableEntityLiving
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Sets the living's health
- setHunger(int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the player's hunger
- setId(int) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's itemID
- setIntData(String, int) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's int data
- setItemInUse() - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the current item in use, so onusing is called.
- setMaxHealth(int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the player's max health
- setMod(Mod) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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- setMod(Mod) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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- setPosition(double, double, double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the position of the entity
- setPosition(ScriptablePosition) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the position of the entity
- setPosX(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the x-position of the entity
- setPosY(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the y-position of the entity
- setPosZ(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the z-position of the entity
- setSaturation(double) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the player's saturation
- setSlot(int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets an inventory slot
- setStackFloatData(int, String, float) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the stack's float data
- setStackIntData(int, String, int) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the stack's int data
- setStackIntData(ScriptablePosition, int, String, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the int data of an itemstack in the given container slot
- setStackIntData(int, int, int, int, String, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the int data of an itemstack in the given container slot
- setStackSize(int) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's stack size
- setStackStringData(int, String, String) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets the stack's string data
- setStackStringData(ScriptablePosition, int, String, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the string data of an itemstack in the given container slot
- setStackStringData(int, int, int, int, String, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the string data of an itemstack in the given container slot
- setStepHeight(double) - Method in class cubex2.cs2core.scripting.ScriptableEntityPlayer
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Sets how high this entity can step up when running into a block to try to get over it
- setStringData(String, String) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's string data
- setTexture(String) - Method in class cubex2.cs2core.scripting.ScriptableRenderer
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Sets the texture file that is used by drawTexturedRect.
- setTileEntityFloatData(ScriptablePosition, String, float) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's float data
- setTileEntityFloatData(int, int, int, String, float) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's float data.
- setTileEntityIntData(ScriptablePosition, String, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's int data
- setTileEntityIntData(int, int, int, String, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's int data.
- setTileEntityIntData(ScriptablePosition, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Only use this if you've used it in previous versions and not for new data!
- setTileEntityIntData(int, int, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Only use this if you've used it in previous versions and not for new data!
- setTileEntityStringData(ScriptablePosition, String, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's string data
- setTileEntityStringData(int, int, int, String, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the tile entity's string data.
- setTileEntityStringData(ScriptablePosition, int, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Only use this if you've used it in previous versions and not for new data!
- setTileEntityStringData(int, int, int, int, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Only use this if you've used it in previous versions and not for new data!
- setTime(long) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the time
- setValues(int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableItemStack
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Sets the stack's itemID, damage value and stack size
- setVelocity(double, double, double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the velocity of the entity
- setVelocityToLookingDirection(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the velocity to the entity into the direction it looks
- setVelocityX(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the x-direction velocity
- setVelocityY(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the y-direction velocity
- setVelocityZ(double) - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Sets the z-direction velocity
- setWeather(String, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Sets the weather
- shear() - Method in class cubex2.cs2core.scripting.ScriptableEntity
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Shears the entity.
- shear(ScriptablePosition) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Shears a block if it can be sheared.
- shear(int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Shears a block if it can be sheared.
- spawnItem(ScriptablePosition, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Spawns an item
- spawnItem(double, double, double, int, int, int) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Spawns an item
- spawnMob(ScriptablePosition, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Spawns a mob
- spawnMob(double, double, double, String) - Method in class cubex2.cs2core.scripting.ScriptableWorld
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Spawns a mob