Block Attributes
isBurning
This attribute defines if the block should set fire and deal fire damage to entities coming into contact with it.
Examples
isBurning[0] = true;
// Default value
isBurning[0] = false;
// ...
isBurning[15] = false;
// Default value
isBurning[0] = false;
// ...
isBurning[15] = false;