Block Attributes
displayName
This attribute defines the name of the block that is shown ingame.
Examples
// Default value
displayName[0] = "Unnamed";
// ...
displayName[15] = "Unnamed";
displayName[0] = "Red Ore";
displayName[15] = "Green Ore";
displayName[0] = "Unnamed";
// ...
displayName[15] = "Unnamed";
displayName[0] = "Red Ore";
displayName[15] = "Green Ore";